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Devlog
Submission to DAE Game Projects 2021
Shoenobi
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Devlog
Developer log 10: Into the deep
May 10, 2021
by
Michiel O
This week was the last week of polishing the game. We worked our asses off to make the game as good as possible for you guys to enjoy! Here are all the things we tweaked/added. Online leaderboard The...
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Developer log 9: Polish week 1
May 03, 2021
by
VKHunor@yahoo.com
This week was the first week of polish, we didn't add any new features, rather we worked on or fixed the ones we already have. Screen effects We added some screen effects to give the player some more...
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Developer log 8: sprint 2 week 3
April 26, 2021
by
Thibaut Bouten
This week was the last week of production so all functionality is added. Next week will be the polish phase. There we will improve some functionality that need improvement or could use some improvemen...
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Developer log 7: Start sprint 2 week 2
April 19, 2021
by
Enzo Mannaert
This week of production was interupted by the easter holiday, so now we are fully rested and ready to get back to work! This is the work we have done during the past 3 weeks. New features Time on the...
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Developer log 6: Start sprint 2 week 1
March 29, 2021
by
Jorden Van Valckenborgh
After another productive week, we are excited to show you the progress we have made.... New features New rigs & animations Enemies now have their rigs and animations. VFX We managed to make VFX for En...
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Developer log 5: week three of production
March 22, 2021
by
Enzo Mannaert
This week contains more awesome stuff we added to the game! Let us show you what we added. New features The firefly behavior The firefly can now chase you when you are in his range, and shoot projecti...
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Developer log 4: week two of production
March 15, 2021
by
Enzo Mannaert
This week we continued working on our game, below a listing of all the things we added and problems we encountered. New features Score drop An important element to get a high score is of course the sc...
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Developer log 3: Start of production
March 08, 2021
by
VKHunor@yahoo.com
This week we began Production and started from a clean slate, Assets we added : Character: We made our player model and enemy models and traps . Shaders: We made some cool shaders and assets for our e...
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Developer log 2: Gameplay Prototype
March 01, 2021
by
Michiel O
1
Gamplay Prototype: This week we made a basic game prototype including Character: We made our simple movement: horizontal movement, jump, dash, stomp. When the player dashes he is immune to damage and...
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Developer log 1: Prototyping
February 22, 2021
by
Enzo Mannaert
Introduction Welcome to the start of the development progress of (Naam). This game is all about fast paced gameplay and completing the level as fast as you can so you reach the top of the leaderboard...
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