Developer log 3: Start of production
Shoenobi » Devlog
This week we began Production and started from a clean slate,
Assets we added :
- Character: We made our player model and enemy models and traps .
- Shaders: We made some cool shaders and assets for our enviorment and player.
- LootCrates: We made our models and began with a simple animation and rig for our loot crates .
- Character:
We made our simple movement: horizontal movement, jump, dash, stomp. When the player dashes he travels really fast in the direction he is facing. If the player is high enough he can perform a stomp attack.
- Enemy: Enemies patrol left and right until the player is close enough and then will start chasing the player.
- Camera: By using cinemachine we can easily create a good camera which follows the player and tilts when the player travels vertically.
- Controls: We also added controls on the controller.
Files
Shoenobi_Sprint01_01.zip 23 MB
Mar 08, 2021
Get Shoenobi
Shoenobi
Let's kick some ass!
Status | Released |
Authors | VKHunor@yahoo.com, Thibaut Bouten, Jorden Van Valckenborgh, Michiel O, Enzo Mannaert |
Genre | Action |
Tags | 3D Platformer, Speedrun, Unity |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Developer log 10: Into the deepMay 10, 2021
- Developer log 9: Polish week 1May 03, 2021
- Developer log 8: sprint 2 week 3Apr 26, 2021
- Developer log 7: Start sprint 2 week 2Apr 19, 2021
- Developer log 6: Start sprint 2 week 1Mar 29, 2021
- Developer log 5: week three of productionMar 22, 2021
- Developer log 4: week two of productionMar 15, 2021
- Developer log 2: Gameplay PrototypeMar 01, 2021
- Developer log 1: PrototypingFeb 22, 2021
Leave a comment
Log in with itch.io to leave a comment.