Developer log 4: week two of production
This week we continued working on our game, below a listing of all the things we added and problems we encountered.
New features
Score drop
Health drop
Firefly enemy
Kick of the player
Powerups
Fire
Swift
Health
An important element to get a high score is of course the score drop. If you are near it the player will absorb the score drop. Every score drop you pick up adds 10 score to your total score. Below you see an example of how it works.
To recover from all the hits you took from the enemies you can pickup the health drop to regenerate health. The drop hoovers up and down and when you come near it spins around to get your attention.
The firefly enemy's basic movement behaviour is added. It moves left and right and avoids the environment by moving up and down.
When you are in a short range of an enemy you can use your kick ability to hit the enemy. Currently there are no animations so it is not very clear that you kicked an enemy, but the health does decrease.
When you pick up the fire powerup Your attacks will deal more damage. This is done with a custom function so that the first few you pickup add more damage, but the effect of every one you pick up decreases so you wont become overpowered. This is for every powerup the same
When you pick up the swift power up your movement speed gets improved. You run and dash faster.
When you pick up the health powerup your max health gets increased but no actual health gets added.
New art
Enemy assets
Environment assets
Player animation
The enemies are made, no animations or textures yet.
Some assets to create a nice environments
The player has a fancy walking animation as of now.
Get Shoenobi
Shoenobi
Let's kick some ass!
Status | Released |
Authors | VKHunor@yahoo.com, Thibaut Bouten, Jorden Van Valckenborgh, Michiel O, Enzo Mannaert |
Genre | Action |
Tags | 3D Platformer, Speedrun, Unity |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Developer log 10: Into the deepMay 10, 2021
- Developer log 9: Polish week 1May 03, 2021
- Developer log 8: sprint 2 week 3Apr 26, 2021
- Developer log 7: Start sprint 2 week 2Apr 19, 2021
- Developer log 6: Start sprint 2 week 1Mar 29, 2021
- Developer log 5: week three of productionMar 22, 2021
- Developer log 3: Start of productionMar 08, 2021
- Developer log 2: Gameplay PrototypeMar 01, 2021
- Developer log 1: PrototypingFeb 22, 2021
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