Developer log 9: Polish week 1
This week was the first week of polish, we didn't add any new features, rather we worked on or fixed the ones we already have.
Screen effects
We added some screen effects to give the player some more feedback. The first you'll see is when you spawn in.
When you get hit or are on low health you'll notice some screen effects as wel.
VFX color
The player color corresponds with the latest powerup he picked up. This does not only look very cool but also lets the player now what he picked up.
Animations
A lot of animations were improved or redone. below is the list of the animations that are changed.
PostProcessing issue
We fixed the PostProcessing issue we had with our player and foreground. When the player did not have anything behind him he would blur in to the background.
Menu art
All the menus were given a nice overlay to make it feel less boring.
Level improvements
The caves were given a make over. There are cool rocks hanging on the ceiling and some nice particle effects to really make it feel like a dark mystic cave.
We also tried to make the world feel more dynamic by adding wind to foliage and moving waves to water.
Get Shoenobi
Shoenobi
Let's kick some ass!
Status | Released |
Authors | VKHunor@yahoo.com, Thibaut Bouten, Jorden Van Valckenborgh, Michiel O, Enzo Mannaert |
Genre | Action |
Tags | 3D Platformer, Speedrun, Unity |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Developer log 10: Into the deepMay 10, 2021
- Developer log 8: sprint 2 week 3Apr 26, 2021
- Developer log 7: Start sprint 2 week 2Apr 19, 2021
- Developer log 6: Start sprint 2 week 1Mar 29, 2021
- Developer log 5: week three of productionMar 22, 2021
- Developer log 4: week two of productionMar 15, 2021
- Developer log 3: Start of productionMar 08, 2021
- Developer log 2: Gameplay PrototypeMar 01, 2021
- Developer log 1: PrototypingFeb 22, 2021
Leave a comment
Log in with itch.io to leave a comment.