Developer log 10: Into the deep
This week was the last week of polishing the game. We worked our asses off to make the game as good as possible for you guys to enjoy! Here are all the things we tweaked/added.
Online leaderboard
The leaderboard in the game is now stored online, so you can now compete against anyone who played the game. Who will claim the highest spot on the leaderboard and become invincible? But dont worry, only your best score will be saved!
Player options
In the options menu you will find several options like adjusting sound volumes and controller vibrations, these settings will now be saved even after closing the game.
Tutorial
When you play the game for the first time there are prompt messages to help the player get to know the controls. After you are past these messages they will not show up again, even after restarting the game.
Controller vibrations
After getting hit or hitting an enemy you feel your controller rumble. this adds an extra dimension to the game and makes it even more satisfying to kill the enemies.
Name generation
After finishing you no longer have to choose a random name, now you can enter five letters that will appear on the leaderboard. The option for a random letter combination is still available in case you are in a lazy mood.
improved player animations and vfx
The animations of the player are finally on point. the timings are right and they all look very good. There are also some extra vfx that are added like the speed vfx to emphasize how fast the player is going and many more.
General fixes
And ofcourse because it is the last week we will be working on this game we did a lot of bug fixing and tweaking some values to make the game as good as possible.
The end
Now that our game is published we hope that you enjoy playing the game as much as we enjoyed making it.We learned a lot from this project and we are very excited for future projects!
Get Shoenobi
Shoenobi
Let's kick some ass!
Status | Released |
Authors | VKHunor@yahoo.com, Thibaut Bouten, Jorden Van Valckenborgh, Michiel O, Enzo Mannaert |
Genre | Action |
Tags | 3D Platformer, Speedrun, Unity |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Developer log 9: Polish week 1May 03, 2021
- Developer log 8: sprint 2 week 3Apr 26, 2021
- Developer log 7: Start sprint 2 week 2Apr 19, 2021
- Developer log 6: Start sprint 2 week 1Mar 29, 2021
- Developer log 5: week three of productionMar 22, 2021
- Developer log 4: week two of productionMar 15, 2021
- Developer log 3: Start of productionMar 08, 2021
- Developer log 2: Gameplay PrototypeMar 01, 2021
- Developer log 1: PrototypingFeb 22, 2021
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