Developer log 7: Start sprint 2 week 2
This week of production was interupted by the easter holiday, so now we are fully rested and ready to get back to work! This is the work we have done during the past 3 weeks.
New features
Time on the HUD
The timer is now visible on the HUD, if you look in the right top corner you will see the timer run while you are playing.
Interactions
There is now interaction between the player and both enemies, you can hit the enemies with all the attacks and the enemy will react to that. You can take damage as well and you also react to getting hit by the enemies.
Stomp
Our stomp mechanic could be abused so we decided to make it less spamable. How did we achieve this you might think, we decided that it was not possible to stomp at a height lower than the max jumpheight. So you will need to stand on something and jump of off it to be able to stomp.
Main Menu
Our artists made a beautiful main menu that is now in our game.
Visuals
back and foreground
The back and foreground are there to give a more perspective feeling, so it really feels like you are are surrounded by plants.
Animations
There are some new fresh animations added to the enemies and the player, although they are not final and might need some tweaks here is a peak a the animations
Firefly
The firefly is coming alive with some new animations! He has a flying, shooting, hit and death animation which makes him come alive. He also rotates to the direction he is flying to.
CockRoach
The cockroach also has a set of new animations. He has a walking, hit, punch and death animation. Now you are able to see his fighting skills in all of its glory.
Player
We made our player even more badass by adding a new jump animation and a suiting landing animation so he won't hurt his knees ;). While stomping he cannonballs downwards to gain as much power as he can to stomp the enemies.
Get Shoenobi
Shoenobi
Let's kick some ass!
Status | Released |
Authors | VKHunor@yahoo.com, Thibaut Bouten, Jorden Van Valckenborgh, Michiel O, Enzo Mannaert |
Genre | Action |
Tags | 3D Platformer, Speedrun, Unity |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Developer log 10: Into the deepMay 10, 2021
- Developer log 9: Polish week 1May 03, 2021
- Developer log 8: sprint 2 week 3Apr 26, 2021
- Developer log 6: Start sprint 2 week 1Mar 29, 2021
- Developer log 5: week three of productionMar 22, 2021
- Developer log 4: week two of productionMar 15, 2021
- Developer log 3: Start of productionMar 08, 2021
- Developer log 2: Gameplay PrototypeMar 01, 2021
- Developer log 1: PrototypingFeb 22, 2021
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